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convex_layers.hpp

SECTIONGeometry INCLUDEnoya/convex_layers.hpp

逐层剥离凸包,返回每个不同点所属的洋葱层编号;用于凸包分层和点集深度问题。

Complexity: Time: O(n log^2 n). Space: O(n).

AC 记录:convex_layers

跳到代码 · GitHub ↗

Implementation

当前头文件,省略 include guard;依赖见 #include

/// @complexity Time: O(n log^2 n).
/// Space: O(n).

#include "noya/geometry_base.hpp"

#include <algorithm>
#include <cassert>
#include <cstdint>
#include <set>
#include <utility>
#include <vector>

namespace noya {

namespace convex_layers_detail {

using point_type = point<std::int64_t>;

class left_hull {
  struct node {
    int bl = 0;
    int br = 0;
    int low = 0;
    int hi = 0;
    int l = -1;
    int r = -1;
  };

  std::vector<point_type> pt_;
  std::vector<node> nd_;
  int rt_ = 0;

  bool leaf(int cur) const { return nd_[cur].l == -1 && nd_[cur].r == -1; }

  void pull(int cur) {
    int l = nd_[cur].l;
    int r = nd_[cur].r;
    std::int64_t sy = pt_[nd_[r].low].y;
    while (!leaf(l) || !leaf(r)) {
      int a = nd_[l].bl;
      int b = nd_[l].br;
      int c = nd_[r].bl;
      int d = nd_[r].br;
      if (a != b && cross(pt_[a], pt_[b], pt_[c]) > 0) {
        l = nd_[l].l;
      } else if (c != d && cross(pt_[b], pt_[c], pt_[d]) > 0) {
        r = nd_[r].r;
      } else if (a == b) {
        r = nd_[r].l;
      } else if (c == d) {
        l = nd_[l].r;
      } else {
        std::int64_t lhs = cross(pt_[a], pt_[b], pt_[c]);
        std::int64_t rhs = cross(pt_[b], pt_[a], pt_[d]);
        assert(lhs + rhs >= 0);
        if (lhs + rhs == 0 ||
            lhs * pt_[d].y + rhs * pt_[c].y < sy * (lhs + rhs)) {
          l = nd_[l].r;
        } else {
          r = nd_[r].l;
        }
      }
    }
    nd_[cur].bl = nd_[l].low;
    nd_[cur].br = nd_[r].low;
  }

  void build(int cur, int low, int hi) {
    nd_[cur].low = low;
    nd_[cur].hi = hi;
    if (hi - low == 1) {
      nd_[cur].bl = nd_[cur].br = low;
      nd_[cur].l = nd_[cur].r = -1;
      return;
    }
    int mid = (low + hi) / 2;
    nd_[cur].l = cur + 1;
    nd_[cur].r = cur + 2 * (mid - low);
    build(nd_[cur].l, low, mid);
    build(nd_[cur].r, mid, hi);
    pull(cur);
  }

  int erase(int cur, int low, int hi) {
    if (cur == -1 || hi <= nd_[cur].low || nd_[cur].hi <= low) {
      return cur;
    }
    if (low <= nd_[cur].low && nd_[cur].hi <= hi) {
      return -1;
    }
    nd_[cur].l = erase(nd_[cur].l, low, hi);
    nd_[cur].r = erase(nd_[cur].r, low, hi);
    if (nd_[cur].l == -1) {
      return nd_[cur].r;
    }
    if (nd_[cur].r == -1) {
      return nd_[cur].l;
    }
    pull(cur);
    return cur;
  }

  void collect(int cur, int low, int hi, std::vector<int> &res) {
    if (leaf(cur)) {
      res.push_back(nd_[cur].low);
    } else if (hi <= nd_[cur].bl) {
      collect(nd_[cur].l, low, hi, res);
    } else if (low >= nd_[cur].br) {
      collect(nd_[cur].r, low, hi, res);
    } else {
      collect(nd_[cur].l, low, nd_[cur].bl, res);
      collect(nd_[cur].r, nd_[cur].br, hi, res);
    }
  }

public:
  explicit left_hull(std::vector<point_type> pt)
      : pt_(std::move(pt)), nd_(pt_.size() * 2) {
    build(0, 0, int(pt_.size()));
  }

  std::vector<int> hull() {
    if (rt_ == -1) {
      return {};
    }
    std::vector<int> res;
    collect(rt_, 0, int(pt_.size()) - 1, res);
    return res;
  }

  void erase(int pos) { rt_ = erase(rt_, pos, pos + 1); }
};

} // namespace convex_layers_detail

/// @brief Return the one-based onion layer of every distinct point. Two
/// decremental hull structures maintain the left and right boundary chains;
/// deleting the current boundary from both structures exposes the next layer.
inline std::vector<int>
convex_layers(const std::vector<point<std::int64_t>> &in) {
  using convex_layers_detail::left_hull;
  using point_type = convex_layers_detail::point_type;
  int n = int(in.size());
  if (n == 0) {
    return {};
  }
  std::vector<int> ord(n);
  for (int i = 0; i < n; i++) {
    ord[i] = i;
  }
  std::sort(ord.begin(), ord.end(), [&](int lhs, int rhs) {
    return std::pair(in[lhs].y, in[lhs].x) < std::pair(in[rhs].y, in[rhs].x);
  });
  std::vector<point_type> or1(n);
  for (int i = 0; i < n; i++) {
    or1[i] = in[ord[i]];
  }
  left_hull l(or1);
  std::vector<point_type> rev(or1.rbegin(), or1.rend());
  for (auto &val : rev) {
    val.x = -val.x;
    val.y = -val.y;
  }
  left_hull r(std::move(rev));

  std::vector<int> lev(n), ans(n);
  int del = 0;
  for (int le1 = 1; del < n; le1++) {
    std::set<int> bd;
    for (int idx : l.hull()) {
      bd.insert(idx);
    }
    for (int idx : r.hull()) {
      bd.insert(n - 1 - idx);
    }
    for (int idx : bd) {
      lev[idx] = le1;
      del++;
      l.erase(idx);
      r.erase(n - 1 - idx);
    }
  }
  for (int i = 0; i < n; i++) {
    ans[ord[i]] = lev[i];
  }
  return ans;
}

} // namespace noya
#ifndef NOYA_CONVEX_LAYERS_HPP
#define NOYA_CONVEX_LAYERS_HPP 1

/// @complexity Time: O(n log^2 n).
/// Space: O(n).

#include "noya/geometry_base.hpp"

#include <algorithm>
#include <cassert>
#include <cstdint>
#include <set>
#include <utility>
#include <vector>

namespace noya {

namespace convex_layers_detail {

using point_type = point<std::int64_t>;

class left_hull {
  struct node {
    int bl = 0;
    int br = 0;
    int low = 0;
    int hi = 0;
    int l = -1;
    int r = -1;
  };

  std::vector<point_type> pt_;
  std::vector<node> nd_;
  int rt_ = 0;

  bool leaf(int cur) const { return nd_[cur].l == -1 && nd_[cur].r == -1; }

  void pull(int cur) {
    int l = nd_[cur].l;
    int r = nd_[cur].r;
    std::int64_t sy = pt_[nd_[r].low].y;
    while (!leaf(l) || !leaf(r)) {
      int a = nd_[l].bl;
      int b = nd_[l].br;
      int c = nd_[r].bl;
      int d = nd_[r].br;
      if (a != b && cross(pt_[a], pt_[b], pt_[c]) > 0) {
        l = nd_[l].l;
      } else if (c != d && cross(pt_[b], pt_[c], pt_[d]) > 0) {
        r = nd_[r].r;
      } else if (a == b) {
        r = nd_[r].l;
      } else if (c == d) {
        l = nd_[l].r;
      } else {
        std::int64_t lhs = cross(pt_[a], pt_[b], pt_[c]);
        std::int64_t rhs = cross(pt_[b], pt_[a], pt_[d]);
        assert(lhs + rhs >= 0);
        if (lhs + rhs == 0 ||
            lhs * pt_[d].y + rhs * pt_[c].y < sy * (lhs + rhs)) {
          l = nd_[l].r;
        } else {
          r = nd_[r].l;
        }
      }
    }
    nd_[cur].bl = nd_[l].low;
    nd_[cur].br = nd_[r].low;
  }

  void build(int cur, int low, int hi) {
    nd_[cur].low = low;
    nd_[cur].hi = hi;
    if (hi - low == 1) {
      nd_[cur].bl = nd_[cur].br = low;
      nd_[cur].l = nd_[cur].r = -1;
      return;
    }
    int mid = (low + hi) / 2;
    nd_[cur].l = cur + 1;
    nd_[cur].r = cur + 2 * (mid - low);
    build(nd_[cur].l, low, mid);
    build(nd_[cur].r, mid, hi);
    pull(cur);
  }

  int erase(int cur, int low, int hi) {
    if (cur == -1 || hi <= nd_[cur].low || nd_[cur].hi <= low) {
      return cur;
    }
    if (low <= nd_[cur].low && nd_[cur].hi <= hi) {
      return -1;
    }
    nd_[cur].l = erase(nd_[cur].l, low, hi);
    nd_[cur].r = erase(nd_[cur].r, low, hi);
    if (nd_[cur].l == -1) {
      return nd_[cur].r;
    }
    if (nd_[cur].r == -1) {
      return nd_[cur].l;
    }
    pull(cur);
    return cur;
  }

  void collect(int cur, int low, int hi, std::vector<int> &res) {
    if (leaf(cur)) {
      res.push_back(nd_[cur].low);
    } else if (hi <= nd_[cur].bl) {
      collect(nd_[cur].l, low, hi, res);
    } else if (low >= nd_[cur].br) {
      collect(nd_[cur].r, low, hi, res);
    } else {
      collect(nd_[cur].l, low, nd_[cur].bl, res);
      collect(nd_[cur].r, nd_[cur].br, hi, res);
    }
  }

public:
  explicit left_hull(std::vector<point_type> pt)
      : pt_(std::move(pt)), nd_(pt_.size() * 2) {
    build(0, 0, int(pt_.size()));
  }

  std::vector<int> hull() {
    if (rt_ == -1) {
      return {};
    }
    std::vector<int> res;
    collect(rt_, 0, int(pt_.size()) - 1, res);
    return res;
  }

  void erase(int pos) { rt_ = erase(rt_, pos, pos + 1); }
};

} // namespace convex_layers_detail

/// @brief Return the one-based onion layer of every distinct point. Two
/// decremental hull structures maintain the left and right boundary chains;
/// deleting the current boundary from both structures exposes the next layer.
inline std::vector<int>
convex_layers(const std::vector<point<std::int64_t>> &in) {
  using convex_layers_detail::left_hull;
  using point_type = convex_layers_detail::point_type;
  int n = int(in.size());
  if (n == 0) {
    return {};
  }
  std::vector<int> ord(n);
  for (int i = 0; i < n; i++) {
    ord[i] = i;
  }
  std::sort(ord.begin(), ord.end(), [&](int lhs, int rhs) {
    return std::pair(in[lhs].y, in[lhs].x) < std::pair(in[rhs].y, in[rhs].x);
  });
  std::vector<point_type> or1(n);
  for (int i = 0; i < n; i++) {
    or1[i] = in[ord[i]];
  }
  left_hull l(or1);
  std::vector<point_type> rev(or1.rbegin(), or1.rend());
  for (auto &val : rev) {
    val.x = -val.x;
    val.y = -val.y;
  }
  left_hull r(std::move(rev));

  std::vector<int> lev(n), ans(n);
  int del = 0;
  for (int le1 = 1; del < n; le1++) {
    std::set<int> bd;
    for (int idx : l.hull()) {
      bd.insert(idx);
    }
    for (int idx : r.hull()) {
      bd.insert(n - 1 - idx);
    }
    for (int idx : bd) {
      lev[idx] = le1;
      del++;
      l.erase(idx);
      r.erase(n - 1 - idx);
    }
  }
  for (int i = 0; i < n; i++) {
    ans[ord[i]] = lev[i];
  }
  return ans;
}

} // namespace noya

#endif // NOYA_CONVEX_LAYERS_HPP
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstdint>
#include <optional>
#include <set>
#include <utility>
#include <vector>

/// @complexity Time: O(n log^2 n).
/// Space: O(n).

/// @complexity Time: O(1) per primitive; O(n log n) for convex hull.
/// Space: O(1) per primitive and O(n) for hull construction.

namespace noya {

/// @brief Two-dimensional point with vector arithmetic and lexicographic order.
template <class T> struct point {
  T x{};
  T y{};

  point() = default;
  point(T x_, T y_) : x(x_), y(y_) {}

  point &operator+=(const point &rhs) {
    x += rhs.x;
    y += rhs.y;
    return *this;
  }
  point &operator-=(const point &rhs) {
    x -= rhs.x;
    y -= rhs.y;
    return *this;
  }
  point &operator*=(const T &scl) {
    x *= scl;
    y *= scl;
    return *this;
  }
  point &operator/=(const T &scl) {
    x /= scl;
    y /= scl;
    return *this;
  }

  friend point operator+(point l, const point &r) { return l += r; }
  friend point operator-(point l, const point &r) { return l -= r; }
  friend point operator*(point val, const T &scl) { return val *= scl; }
  friend point operator*(const T &scl, point val) { return val *= scl; }
  friend point operator/(point val, const T &scl) { return val /= scl; }
  friend bool operator==(const point &, const point &) = default;
  friend bool operator<(const point &l, const point &r) {
    return l.x < r.x || (l.x == r.x && l.y < r.y);
  }
};

/// @brief Circle represented by a center and a nonnegative radius.
template <class Real> struct circle {
  point<Real> o;
  Real r1{};
};

/// @brief Return the dot product of two vectors.
template <class T> T dot(const point<T> &a, const point<T> &b) {
  return a.x * b.x + a.y * b.y;
}

/// @brief Return the signed cross product of two vectors.
template <class T> T cross(const point<T> &a, const point<T> &b) {
  return a.x * b.y - a.y * b.x;
}

/// @brief Return cross(a - o1, b - o1).
template <class T>
T cross(const point<T> &o1, const point<T> &a, const point<T> &b) {
  return cross(a - o1, b - o1);
}

/// @brief Return the squared Euclidean norm.
template <class T> T norm2(const point<T> &val) { return dot(val, val); }

/// @brief Compare a value with zero using an optional absolute tolerance.
template <class T> int sign(const T &val, const T &eps = T{}) {
  return (val > eps) - (val < -eps);
}

/// @brief Return -1, 0, or 1 for a clockwise, collinear, or counter-clockwise
/// turn.
template <class T>
int orientation(const point<T> &a, const point<T> &b, const point<T> &c,
                const T &eps = T{}) {
  return sign(cross(a, b, c), eps);
}

/// @brief Test whether p lies on the closed segment [a, b].
template <class T>
bool on_segment(const point<T> &p, const point<T> &a, const point<T> &b,
                const T &eps = T{}) {
  if (orientation(a, b, p, eps) != 0) {
    return false;
  }
  return std::min(a.x, b.x) - eps <= p.x && p.x <= std::max(a.x, b.x) + eps &&
         std::min(a.y, b.y) - eps <= p.y && p.y <= std::max(a.y, b.y) + eps;
}

/// @brief Test whether the closed segments [a, b] and [c, d] intersect.
template <class T>
bool segments_intersect(const point<T> &a, const point<T> &b, const point<T> &c,
                        const point<T> &d, const T &eps = T{}) {
  int s1 = orientation(a, b, c, eps);
  int s2 = orientation(a, b, d, eps);
  int s3 = orientation(c, d, a, eps);
  int s4 = orientation(c, d, b, eps);
  if (s1 == 0 && on_segment(c, a, b, eps)) {
    return true;
  }
  if (s2 == 0 && on_segment(d, a, b, eps)) {
    return true;
  }
  if (s3 == 0 && on_segment(a, c, d, eps)) {
    return true;
  }
  if (s4 == 0 && on_segment(b, c, d, eps)) {
    return true;
  }
  return s1 * s2 < 0 && s3 * s4 < 0;
}

/// @brief Intersect the infinite lines through (a, b) and (c, d), returning
/// nullopt when they are parallel or coincident.
template <class T>
std::optional<point<long double>>
line_intersection(const point<T> &a, const point<T> &b, const point<T> &c,
                  const point<T> &d, long double eps = 0) {
  point<long double> lhs{static_cast<long double>(a.x),
                         static_cast<long double>(a.y)};
  point<long double> b1{static_cast<long double>(b.x),
                        static_cast<long double>(b.y)};
  point<long double> z{static_cast<long double>(c.x),
                       static_cast<long double>(c.y)};
  point<long double> d1{static_cast<long double>(d.x),
                        static_cast<long double>(d.y)};
  point<long double> da = b1 - lhs;
  point<long double> db = d1 - z;
  long double den = cross(da, db);
  if (std::abs(den) <= eps) {
    return std::nullopt;
  }
  long double rat = cross(z - lhs, db) / den;
  return lhs + da * rat;
}

/// @brief Return the convex hull in counter-clockwise order without repetition.
template <class T>
std::vector<point<T>> convex_hull(std::vector<point<T>> pt, bool kc = false) {
  std::sort(pt.begin(), pt.end());
  pt.erase(std::unique(pt.begin(), pt.end()), pt.end());
  if (pt.size() <= 1) {
    return pt;
  }
  bool col = true;
  for (int i = 2; i < int(pt.size()); i++) {
    col &= orientation(pt[0], pt[1], pt[i]) == 0;
  }
  if (kc && col) {
    return pt;
  }
  std::vector<point<T>> lo, hi;
  for (const point<T> &p : pt) {
    while (lo.size() >= 2) {
      int rot = orientation(lo[lo.size() - 2], lo.back(), p);
      if (rot > 0 || (kc && rot == 0)) {
        break;
      }
      lo.pop_back();
    }
    lo.push_back(p);
  }
  for (auto it = pt.rbegin(); it != pt.rend(); ++it) {
    while (hi.size() >= 2) {
      int rot = orientation(hi[hi.size() - 2], hi.back(), *it);
      if (rot > 0 || (kc && rot == 0)) {
        break;
      }
      hi.pop_back();
    }
    hi.push_back(*it);
  }
  lo.pop_back();
  hi.pop_back();
  lo.insert(lo.end(), hi.begin(), hi.end());
  return lo;
}

/// @brief Return twice the signed area of a polygon.
template <class T> T polygon_area2(const std::vector<point<T>> &pg) {
  T res{};
  for (int i = 0; i < int(pg.size()); i++) {
    res += cross(pg[i], pg[(i + 1) % pg.size()]);
  }
  return res;
}

/// @brief Classify a point relative to a polygon: -1 outside, 0 boundary, 1
/// inside.
template <class T>
int point_in_polygon(const point<T> &p, const std::vector<point<T>> &pg) {
  bool in = false;
  for (int i = 0; i < int(pg.size()); i++) {
    point<T> a = pg[i];
    point<T> b = pg[(i + 1) % pg.size()];
    if (on_segment(p, a, b)) {
      return 0;
    }
    if (a.y <= p.y && p.y < b.y && orientation(a, b, p) > 0) {
      in = !in;
    }
    if (b.y <= p.y && p.y < a.y && orientation(a, b, p) < 0) {
      in = !in;
    }
  }
  return in ? 1 : -1;
}

/// @brief Return the Euclidean distance between two points.
template <class T> long double distance(const point<T> &a, const point<T> &b) {
  return std::hypot(
      static_cast<long double>(a.x) - static_cast<long double>(b.x),
      static_cast<long double>(a.y) - static_cast<long double>(b.y));
}

} // namespace noya

namespace noya {

namespace convex_layers_detail {

using point_type = point<std::int64_t>;

class left_hull {
  struct node {
    int bl = 0;
    int br = 0;
    int low = 0;
    int hi = 0;
    int l = -1;
    int r = -1;
  };

  std::vector<point_type> pt_;
  std::vector<node> nd_;
  int rt_ = 0;

  bool leaf(int cur) const { return nd_[cur].l == -1 && nd_[cur].r == -1; }

  void pull(int cur) {
    int l = nd_[cur].l;
    int r = nd_[cur].r;
    std::int64_t sy = pt_[nd_[r].low].y;
    while (!leaf(l) || !leaf(r)) {
      int a = nd_[l].bl;
      int b = nd_[l].br;
      int c = nd_[r].bl;
      int d = nd_[r].br;
      if (a != b && cross(pt_[a], pt_[b], pt_[c]) > 0) {
        l = nd_[l].l;
      } else if (c != d && cross(pt_[b], pt_[c], pt_[d]) > 0) {
        r = nd_[r].r;
      } else if (a == b) {
        r = nd_[r].l;
      } else if (c == d) {
        l = nd_[l].r;
      } else {
        std::int64_t lhs = cross(pt_[a], pt_[b], pt_[c]);
        std::int64_t rhs = cross(pt_[b], pt_[a], pt_[d]);
        assert(lhs + rhs >= 0);
        if (lhs + rhs == 0 ||
            lhs * pt_[d].y + rhs * pt_[c].y < sy * (lhs + rhs)) {
          l = nd_[l].r;
        } else {
          r = nd_[r].l;
        }
      }
    }
    nd_[cur].bl = nd_[l].low;
    nd_[cur].br = nd_[r].low;
  }

  void build(int cur, int low, int hi) {
    nd_[cur].low = low;
    nd_[cur].hi = hi;
    if (hi - low == 1) {
      nd_[cur].bl = nd_[cur].br = low;
      nd_[cur].l = nd_[cur].r = -1;
      return;
    }
    int mid = (low + hi) / 2;
    nd_[cur].l = cur + 1;
    nd_[cur].r = cur + 2 * (mid - low);
    build(nd_[cur].l, low, mid);
    build(nd_[cur].r, mid, hi);
    pull(cur);
  }

  int erase(int cur, int low, int hi) {
    if (cur == -1 || hi <= nd_[cur].low || nd_[cur].hi <= low) {
      return cur;
    }
    if (low <= nd_[cur].low && nd_[cur].hi <= hi) {
      return -1;
    }
    nd_[cur].l = erase(nd_[cur].l, low, hi);
    nd_[cur].r = erase(nd_[cur].r, low, hi);
    if (nd_[cur].l == -1) {
      return nd_[cur].r;
    }
    if (nd_[cur].r == -1) {
      return nd_[cur].l;
    }
    pull(cur);
    return cur;
  }

  void collect(int cur, int low, int hi, std::vector<int> &res) {
    if (leaf(cur)) {
      res.push_back(nd_[cur].low);
    } else if (hi <= nd_[cur].bl) {
      collect(nd_[cur].l, low, hi, res);
    } else if (low >= nd_[cur].br) {
      collect(nd_[cur].r, low, hi, res);
    } else {
      collect(nd_[cur].l, low, nd_[cur].bl, res);
      collect(nd_[cur].r, nd_[cur].br, hi, res);
    }
  }

public:
  explicit left_hull(std::vector<point_type> pt)
      : pt_(std::move(pt)), nd_(pt_.size() * 2) {
    build(0, 0, int(pt_.size()));
  }

  std::vector<int> hull() {
    if (rt_ == -1) {
      return {};
    }
    std::vector<int> res;
    collect(rt_, 0, int(pt_.size()) - 1, res);
    return res;
  }

  void erase(int pos) { rt_ = erase(rt_, pos, pos + 1); }
};

} // namespace convex_layers_detail

/// @brief Return the one-based onion layer of every distinct point. Two
/// decremental hull structures maintain the left and right boundary chains;
/// deleting the current boundary from both structures exposes the next layer.
inline std::vector<int>
convex_layers(const std::vector<point<std::int64_t>> &in) {
  using convex_layers_detail::left_hull;
  using point_type = convex_layers_detail::point_type;
  int n = int(in.size());
  if (n == 0) {
    return {};
  }
  std::vector<int> ord(n);
  for (int i = 0; i < n; i++) {
    ord[i] = i;
  }
  std::sort(ord.begin(), ord.end(), [&](int lhs, int rhs) {
    return std::pair(in[lhs].y, in[lhs].x) < std::pair(in[rhs].y, in[rhs].x);
  });
  std::vector<point_type> or1(n);
  for (int i = 0; i < n; i++) {
    or1[i] = in[ord[i]];
  }
  left_hull l(or1);
  std::vector<point_type> rev(or1.rbegin(), or1.rend());
  for (auto &val : rev) {
    val.x = -val.x;
    val.y = -val.y;
  }
  left_hull r(std::move(rev));

  std::vector<int> lev(n), ans(n);
  int del = 0;
  for (int le1 = 1; del < n; le1++) {
    std::set<int> bd;
    for (int idx : l.hull()) {
      bd.insert(idx);
    }
    for (int idx : r.hull()) {
      bd.insert(n - 1 - idx);
    }
    for (int idx : bd) {
      lev[idx] = le1;
      del++;
      l.erase(idx);
      r.erase(n - 1 - idx);
    }
  }
  for (int i = 0; i < n; i++) {
    ans[ord[i]] = lev[i];
  }
  return ans;
}

} // namespace noya